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from google.protobuf.internal import containers as _containers
from google.protobuf.internal import enum_type_wrapper as _enum_type_wrapper
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
from collections.abc import Iterable as _Iterable, Mapping as _Mapping
from typing import ClassVar as _ClassVar, Optional as _Optional, Union as _Union
DESCRIPTOR: _descriptor.FileDescriptor
class Team(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
TEAM_UNSPECIFIED: _ClassVar[Team]
TEAM_RED: _ClassVar[Team]
TEAM_BLUE: _ClassVar[Team]
class CardType(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
CARD_TYPE_UNSPECIFIED: _ClassVar[CardType]
CARD_TYPE_RED: _ClassVar[CardType]
CARD_TYPE_BLUE: _ClassVar[CardType]
CARD_TYPE_NEUTRAL: _ClassVar[CardType]
CARD_TYPE_ASSASSIN: _ClassVar[CardType]
class GameState(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
GAME_STATE_UNSPECIFIED: _ClassVar[GameState]
GAME_STATE_SPYMASTER: _ClassVar[GameState]
GAME_STATE_GUESSING: _ClassVar[GameState]
GAME_STATE_ENDED: _ClassVar[GameState]
class GameEndReason(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
GAME_END_REASON_UNSPECIFIED: _ClassVar[GameEndReason]
GAME_END_REASON_NORMAL: _ClassVar[GameEndReason]
GAME_END_REASON_RED_DISQUALIFIED: _ClassVar[GameEndReason]
GAME_END_REASON_BLUE_DISQUALIFIED: _ClassVar[GameEndReason]
GAME_END_REASON_FAILED_GAME_START_NOTIFYING: _ClassVar[GameEndReason]
GAME_END_REASON_ABORTED: _ClassVar[GameEndReason]
class GuessResult(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
GUESS_RESULT_UNSPECIFIED: _ClassVar[GuessResult]
GUESS_RESULT_CORRECT: _ClassVar[GuessResult]
GUESS_RESULT_WRONG: _ClassVar[GuessResult]
GUESS_RESULT_NEUTRAL: _ClassVar[GuessResult]
GUESS_RESULT_ASSASSIN: _ClassVar[GuessResult]
GUESS_RESULT_END_TURN: _ClassVar[GuessResult]
class Role(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
ROLE_UNSPECIFIED: _ClassVar[Role]
ROLE_SPYMASTER: _ClassVar[Role]
ROLE_GUESSER: _ClassVar[Role]
class BotState(int, metaclass=_enum_type_wrapper.EnumTypeWrapper):
__slots__ = ()
BOT_STATE_UNSPECIFIED: _ClassVar[BotState]
BOT_STATE_REGISTERED: _ClassVar[BotState]
BOT_STATE_UNREGISTERING: _ClassVar[BotState]
BOT_STATE_UNREGISTERED: _ClassVar[BotState]
TEAM_UNSPECIFIED: Team
TEAM_RED: Team
TEAM_BLUE: Team
CARD_TYPE_UNSPECIFIED: CardType
CARD_TYPE_RED: CardType
CARD_TYPE_BLUE: CardType
CARD_TYPE_NEUTRAL: CardType
CARD_TYPE_ASSASSIN: CardType
GAME_STATE_UNSPECIFIED: GameState
GAME_STATE_SPYMASTER: GameState
GAME_STATE_GUESSING: GameState
GAME_STATE_ENDED: GameState
GAME_END_REASON_UNSPECIFIED: GameEndReason
GAME_END_REASON_NORMAL: GameEndReason
GAME_END_REASON_RED_DISQUALIFIED: GameEndReason
GAME_END_REASON_BLUE_DISQUALIFIED: GameEndReason
GAME_END_REASON_FAILED_GAME_START_NOTIFYING: GameEndReason
GAME_END_REASON_ABORTED: GameEndReason
GUESS_RESULT_UNSPECIFIED: GuessResult
GUESS_RESULT_CORRECT: GuessResult
GUESS_RESULT_WRONG: GuessResult
GUESS_RESULT_NEUTRAL: GuessResult
GUESS_RESULT_ASSASSIN: GuessResult
GUESS_RESULT_END_TURN: GuessResult
ROLE_UNSPECIFIED: Role
ROLE_SPYMASTER: Role
ROLE_GUESSER: Role
BOT_STATE_UNSPECIFIED: BotState
BOT_STATE_REGISTERED: BotState
BOT_STATE_UNREGISTERING: BotState
BOT_STATE_UNREGISTERED: BotState
class Card(_message.Message):
__slots__ = ("word", "type", "revealed")
WORD_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
REVEALED_FIELD_NUMBER: _ClassVar[int]
word: str
type: CardType
revealed: bool
def __init__(self, word: _Optional[str] = ..., type: _Optional[_Union[CardType, str]] = ..., revealed: _Optional[bool] = ...) -> None: ...
class Board(_message.Message):
__slots__ = ("cards",)
CARDS_FIELD_NUMBER: _ClassVar[int]
cards: _containers.RepeatedCompositeFieldContainer[Card]
def __init__(self, cards: _Optional[_Iterable[_Union[Card, _Mapping]]] = ...) -> None: ...
class Clue(_message.Message):
__slots__ = ("word", "count")
WORD_FIELD_NUMBER: _ClassVar[int]
COUNT_FIELD_NUMBER: _ClassVar[int]
word: str
count: int
def __init__(self, word: _Optional[str] = ..., count: _Optional[int] = ...) -> None: ...
class Game(_message.Message):
__slots__ = ("game_id", "board", "current_team", "state", "red_cards_left", "blue_cards_left", "current_clue", "guesses_made", "winner", "end_reason", "disqualified_bot_id", "red_spymaster", "red_guesser", "blue_spymaster", "blue_guesser")
GAME_ID_FIELD_NUMBER: _ClassVar[int]
BOARD_FIELD_NUMBER: _ClassVar[int]
CURRENT_TEAM_FIELD_NUMBER: _ClassVar[int]
STATE_FIELD_NUMBER: _ClassVar[int]
RED_CARDS_LEFT_FIELD_NUMBER: _ClassVar[int]
BLUE_CARDS_LEFT_FIELD_NUMBER: _ClassVar[int]
CURRENT_CLUE_FIELD_NUMBER: _ClassVar[int]
GUESSES_MADE_FIELD_NUMBER: _ClassVar[int]
WINNER_FIELD_NUMBER: _ClassVar[int]
END_REASON_FIELD_NUMBER: _ClassVar[int]
DISQUALIFIED_BOT_ID_FIELD_NUMBER: _ClassVar[int]
RED_SPYMASTER_FIELD_NUMBER: _ClassVar[int]
RED_GUESSER_FIELD_NUMBER: _ClassVar[int]
BLUE_SPYMASTER_FIELD_NUMBER: _ClassVar[int]
BLUE_GUESSER_FIELD_NUMBER: _ClassVar[int]
game_id: str
board: Board
current_team: Team
state: GameState
red_cards_left: int
blue_cards_left: int
current_clue: Clue
guesses_made: int
winner: Team
end_reason: GameEndReason
disqualified_bot_id: str
red_spymaster: str
red_guesser: str
blue_spymaster: str
blue_guesser: str
def __init__(self, game_id: _Optional[str] = ..., board: _Optional[_Union[Board, _Mapping]] = ..., current_team: _Optional[_Union[Team, str]] = ..., state: _Optional[_Union[GameState, str]] = ..., red_cards_left: _Optional[int] = ..., blue_cards_left: _Optional[int] = ..., current_clue: _Optional[_Union[Clue, _Mapping]] = ..., guesses_made: _Optional[int] = ..., winner: _Optional[_Union[Team, str]] = ..., end_reason: _Optional[_Union[GameEndReason, str]] = ..., disqualified_bot_id: _Optional[str] = ..., red_spymaster: _Optional[str] = ..., red_guesser: _Optional[str] = ..., blue_spymaster: _Optional[str] = ..., blue_guesser: _Optional[str] = ...) -> None: ...
class GameMove(_message.Message):
__slots__ = ("move_number", "clue_number", "team", "performed_at", "clue_given", "card_reveal", "turn_ended")
MOVE_NUMBER_FIELD_NUMBER: _ClassVar[int]
CLUE_NUMBER_FIELD_NUMBER: _ClassVar[int]
TEAM_FIELD_NUMBER: _ClassVar[int]
PERFORMED_AT_FIELD_NUMBER: _ClassVar[int]
CLUE_GIVEN_FIELD_NUMBER: _ClassVar[int]
CARD_REVEAL_FIELD_NUMBER: _ClassVar[int]
TURN_ENDED_FIELD_NUMBER: _ClassVar[int]
move_number: int
clue_number: int
team: Team
performed_at: str
clue_given: ClueGiven
card_reveal: CardReveal
turn_ended: TurnEnded
def __init__(self, move_number: _Optional[int] = ..., clue_number: _Optional[int] = ..., team: _Optional[_Union[Team, str]] = ..., performed_at: _Optional[str] = ..., clue_given: _Optional[_Union[ClueGiven, _Mapping]] = ..., card_reveal: _Optional[_Union[CardReveal, _Mapping]] = ..., turn_ended: _Optional[_Union[TurnEnded, _Mapping]] = ...) -> None: ...
class ClueGiven(_message.Message):
__slots__ = ("clue",)
CLUE_FIELD_NUMBER: _ClassVar[int]
clue: Clue
def __init__(self, clue: _Optional[_Union[Clue, _Mapping]] = ...) -> None: ...
class CardReveal(_message.Message):
__slots__ = ("position", "type")
POSITION_FIELD_NUMBER: _ClassVar[int]
TYPE_FIELD_NUMBER: _ClassVar[int]
position: int
type: CardType
def __init__(self, position: _Optional[int] = ..., type: _Optional[_Union[CardType, str]] = ...) -> None: ...
class TurnEnded(_message.Message):
__slots__ = ()
def __init__(self) -> None: ...
class Bot(_message.Message):
__slots__ = ("bot_id", "identity_key", "base_url", "registered_at", "last_updated_at", "active_games", "elo_rating", "games_played", "wins", "losses", "team_id", "port", "state", "unregistered_at")
BOT_ID_FIELD_NUMBER: _ClassVar[int]
IDENTITY_KEY_FIELD_NUMBER: _ClassVar[int]
BASE_URL_FIELD_NUMBER: _ClassVar[int]
REGISTERED_AT_FIELD_NUMBER: _ClassVar[int]
LAST_UPDATED_AT_FIELD_NUMBER: _ClassVar[int]
ACTIVE_GAMES_FIELD_NUMBER: _ClassVar[int]
ELO_RATING_FIELD_NUMBER: _ClassVar[int]
GAMES_PLAYED_FIELD_NUMBER: _ClassVar[int]
WINS_FIELD_NUMBER: _ClassVar[int]
LOSSES_FIELD_NUMBER: _ClassVar[int]
TEAM_ID_FIELD_NUMBER: _ClassVar[int]
PORT_FIELD_NUMBER: _ClassVar[int]
STATE_FIELD_NUMBER: _ClassVar[int]
UNREGISTERED_AT_FIELD_NUMBER: _ClassVar[int]
bot_id: str
identity_key: str
base_url: str
registered_at: str
last_updated_at: str
active_games: _containers.RepeatedScalarFieldContainer[str]
elo_rating: int
games_played: int
wins: int
losses: int
team_id: str
port: int
state: BotState
unregistered_at: str
def __init__(self, bot_id: _Optional[str] = ..., identity_key: _Optional[str] = ..., base_url: _Optional[str] = ..., registered_at: _Optional[str] = ..., last_updated_at: _Optional[str] = ..., active_games: _Optional[_Iterable[str]] = ..., elo_rating: _Optional[int] = ..., games_played: _Optional[int] = ..., wins: _Optional[int] = ..., losses: _Optional[int] = ..., team_id: _Optional[str] = ..., port: _Optional[int] = ..., state: _Optional[_Union[BotState, str]] = ..., unregistered_at: _Optional[str] = ...) -> None: ...
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